In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API.

Artemii Lebedev
by Artemii Lebedev · Dec 2025

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In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 0In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 1In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 2
VIDEO
In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 4In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 5In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 6In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 7In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 8In our latest case study, Artemii Lebedev shares how „Frequency Breathwork“ became a site that embodies breath with cyclical flow, subtle motion, and WebGL strings powered by Three.js + the Web Audio API. Image 9

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